Where to start reading¶
The research is written up as twenty research papers in theory/. They are typeset with XeLaTeX, and one command builds all of them:
To read the code instead of the papers, go in this order:
Workbooks¶
A workbook is the running record of one line of work. It keeps every claim, including the ones that turned out wrong.
Workbook¶
Every claim, what killed it, and what still stands. This is my workbook for building and testing the general method. It keeps every idea I tested and every result that proved one wrong.
Engine¶
The engine in math and in the machine. Every claim, what supports it, and what it still needs.
Compression¶
The floor the coder answers to. Every claim, what supports it, and what it still needs.
Cell Tracking¶
The cell program. Every claim, what supports it, and what it still needs.
Theory¶
Salishan¶
Whose words these are, and how wrong the corpus could be. Everything in this work is measured against one body of text: Salishan speech, written down. This paper says whose words those are, how wrong the record could be, and what was done to check.
Crystallography¶
A published cell edge read back off a voxel grid, and whose result that is. A crystal comes with an answer that someone else wrote down before this tool existed. Nothing else in this work can be checked that way.
Game Theory¶
A domain that supplies its own answers, and the reading it corrected. Games come with their own answers, and that makes checking free. The Grundy sequence of a subtraction game is proved to repeat in the end. Its period can be found by a plain exact routine that just compares values.
Particle Physics¶
Exactness, discrimination, and the accumulation of matter. This paper treats an atom as a set of parts. An element is the electrons of its neutral atom, and each electron is a whole number quantum state. The whole periodic table is one accumulation of those states.
Chemistry¶
The atom as a part, valence as the rule, the bond length as a fact. Chemistry asks the same question with the atom as the part. Nothing in this paper has been measured here yet. The predictions are written down first, before anyone checks them.
SHA-256¶
Where the structure is, where it stops, and how each null was measured. The baseline is measured under the same conditions as the effect.
Delta Null¶
Precision Measurement. Two results limit what the search part can do. Never losing a true match costs nothing. Reading the result does cost something.
Image Transforms¶
How a view moves, how what it watches moves, and how to tell them apart. When you track an object through a series of images, in any number of dimensions, the view you see it through can move too.
The Millennium Problems¶
The corpus, the state of the field, and what this toolkit reaches. This is a survey. It claims no result.
The Apparatus¶
The constants, the unit, and the instrument that draws the result.
Reading a Boundary¶
What a surface holds, the alphabet that reads it, and where the reading stops.
The Instruments¶
What a measurement can see, what it cannot, and how each null was drawn.
Precision¶
Certificates instead of tables, and the constants nobody checks.
Thought experiments¶
These are ideas whose experiment can't be built as written. Each one comes with the test that would decide it.
A Constructed Far End¶
The method applied to ideas. It covers:
- a reference built from an object's own parts and laid over the object;
- the delta null idea: three claims, of which two hold and one fails;
- what a closed boundary holds;
- the notebook's testable ideas, each with its test.
Ideas that have no test yet are kept as wants in the workbook.
The Engine's Ideas, Stated So They Can Be Decided¶
Sensor noise, threshold search, state vectors, dwell and entropy, self-reproduction, learned rulesets and identity, each with the test that decides it. Engine claims that have no such test yet are kept as wants in the engine workbook.
Cell Lineage from Shape and Whole-Sequence Evidence¶
A proposal for the Biohub cell tracking task. Each part comes with the test that decides it.
Author: dstroy0 (Douglas Quigg) dquigg123@gmail.com