ProtoCore v1.0.16
Deterministic, zero-heap network stack for embedded targets
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EspReplay Struct Reference

Anti-replay sliding-window state for one inbound SA (zero-heap). More...

#include <esp.h>

Public Attributes

uint32_t highest
 highest accepted sequence number so far
 
uint64_t bitmap
 bit i set = (highest - i) already accepted (bit 0 = highest itself)
 
proto_bool seen_any
 false until the first packet is accepted
 

Detailed Description

Anti-replay sliding-window state for one inbound SA (zero-heap).

Definition at line 59 of file esp.h.

Member Data Documentation

◆ highest

uint32_t EspReplay::highest

highest accepted sequence number so far

Definition at line 61 of file esp.h.

◆ bitmap

uint64_t EspReplay::bitmap

bit i set = (highest - i) already accepted (bit 0 = highest itself)

Definition at line 62 of file esp.h.

◆ seen_any

proto_bool EspReplay::seen_any

false until the first packet is accepted

Definition at line 63 of file esp.h.


The documentation for this struct was generated from the following file: