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ProtoCore v1.0.16
Deterministic, zero-heap network stack for embedded targets
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Anti-replay sliding-window state for one inbound SA (zero-heap). More...
#include <esp.h>
Public Attributes | |
| uint32_t | highest |
| highest accepted sequence number so far | |
| uint64_t | bitmap |
| bit i set = (highest - i) already accepted (bit 0 = highest itself) | |
| proto_bool | seen_any |
| false until the first packet is accepted | |
Anti-replay sliding-window state for one inbound SA (zero-heap).
| uint32_t EspReplay::highest |
| uint64_t EspReplay::bitmap |
| proto_bool EspReplay::seen_any |