Layer: L7 Application ยท Build flags: PC_ENABLE_DNS_RESOLVER
What this example teaches
Resolving a hostname is easy; trusting the answer is the interesting part. This resolves a name to an IPv4 address and then verifies the result, rejecting suspicious answers - 0.0.0.0, loopback, broadcast, multicast - that are classic DNS-rebinding or spoof indicators. GET /resolve?host=dns.google returns the IP and whether it passed verification.
Resolve, then verify:
uint32_t ip = 0;
bool ok = pc_dns_resolver_resolve(host, &ip);
pc_dns_resolver_verify(ip)
pc_dns_resolver_resolve() does the lookup; pc_dns_resolver_verify() is the safety filter you apply before you connect anywhere with the result.
Where to resolve. The lookup is blocking. This demo runs it in the handler for clarity, but in a real app you should resolve off the request hot path (at setup or from loop()) and cache the result, so a slow DNS server cannot stall request handling.
Build and run
pio ci --board=esp32dev --project-option="framework=arduino" \
--project-option="build_flags=-DPC_ENABLE_DNS_RESOLVER=1" \
--lib="." examples/L7-Application/DnsResolver/DnsResolver.ino
curl "http://<ip>/resolve?host=dns.google" # {"ip":"8.8.8.8","verified":true}
Annotated source
The complete sketch (DnsResolver.ino), reproduced verbatim with added explanatory comments:
#define PC_ENABLE_DNS_RESOLVER 1
static const char *SSID = "YOUR_SSID";
static const char *PASSWORD = "YOUR_PASSWORD";
void setup()
{
delay(250);
Serial.print("IP: ");
Serial.printf("IP: %u.%u.%u.%u\n", (unsigned)(ip & 0xFF), (unsigned)((ip >> 8) & 0xFF),
(unsigned)((ip >> 16) & 0xFF), (unsigned)((ip >> 24) & 0xFF));
if (!host)
{
server.
send(
id, 400,
"application/json",
"{\"error\":\"missing host\"}");
return;
}
uint32_t ip = 0;
bool ok = pc_dns_resolver_resolve(host, &ip);
if (!ok)
{
server.
send(
id, 502,
"application/json",
"{\"error\":\"resolve failed\"}");
return;
}
char b[80];
snprintf(b, sizeof(b), "{\"ip\":\"%u.%u.%u.%u\",\"verified\":%s}", (ip >> 24) & 0xFF, (ip >> 16) & 0xFF,
(ip >> 8) & 0xFF, ip & 0xFF, pc_dns_resolver_verify(ip) ? "true" : "false");
server.
send(
id, 200,
"application/json", b);
});
}
void loop()
{
}
Single-port HTTP server with deterministic, zero-allocation execution.
void send(uint8_t slot_id, int code, const char *content_type, const char *payload)
Send an HTTP response with a body and close the connection.
int32_t begin(const WebServerConfig *cfg=nullptr)
Initialize all connection slots and open all registered listeners.
void on(const char *path, HttpMethod method, Handler callback)
Register a route handler.
void handle()
Drive the server - call every Arduino loop() iteration.
DNS resolver with answer verification (PC_ENABLE_DNS_RESOLVER).
const char * http_get_query(const HttpReq *req, const char *key)
Look up a query parameter value by name (case-sensitive).
bool init_wifi_physical(const char *, const char *)
Connect to a WiFi access point.
uint32_t pc_net_egress_ip(void)
IPv4 (network byte order) of the current egress interface, or 0 if none.
bool wifi_ready()
True if the WiFi station link is up (associated + an IP is assigned).
Layer 1 (Physical) - link bring-up and live egress-interface reporting.
Layer 7 (Application) - public HTTP routing API.
@ HTTP_GET
Safe, idempotent read.
Fully-parsed HTTP/1.1 request.