ProtoCore v0.0.1
Deterministic, zero-heap network stack for embedded targets
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AcceptThrottle - global connection-flood defense

Layer: L4 Transport ยท Build flags: PC_ENABLE_ACCEPT_THROTTLE

What this example teaches

This is a build-time defense, not an API. When enabled, the accept callback rejects new connections once more than PC_ACCEPT_THROTTLE_MAX have been accepted within PC_ACCEPT_THROTTLE_WINDOW_MS - a global fixed window using two counters, no per-IP table. It bounds connection churn (reconnect/brute-force floods) on top of the already-bounded connection pool. The sketch's only job is to show that enabling the flag is all it takes.

Zero runtime surface. There is nothing to call - the throttle lives in the accept path. The handler is a plain route; the defense is active simply because the flag was compiled in:

server.on("/", HttpMethod::HTTP_GET, [](uint8_t id, HttpReq *) { server.send(id, 200, "text/plain", "throttled server"); });
server.begin(80); // the accept throttle is active automatically when the flag is built in
@ HTTP_GET
Safe, idempotent read.
Fully-parsed HTTP/1.1 request.

Tuning. Set the two knobs as build flags alongside the enable flag - for example a window of 1000 ms and a cap of 20 accepts/window:

build_flags = -DPC_ENABLE_ACCEPT_THROTTLE=1 -DPC_ACCEPT_THROTTLE_MAX=20 -DPC_ACCEPT_THROTTLE_WINDOW_MS=1000

For a per-source-IP throttle (so one noisy host cannot starve everyone), see PerIpThrottle.

Build and run

pio ci --board=esp32dev --project-option="framework=arduino" \
--project-option="build_flags=-DPC_ENABLE_ACCEPT_THROTTLE=1" \
--lib="." examples/L4-Transport/AcceptThrottle/AcceptThrottle.ino

Hammer it with many rapid connections (e.g. ab -n 500 -c 50 http://<ip>/) and watch excess connections get refused at accept time.

Annotated source

The complete sketch (AcceptThrottle.ino), reproduced verbatim with added explanatory comments:

// Copyright (C) 2026 Douglas Quigg (dstroy0) <dquigg123@gmail.com>
// SPDX-License-Identifier: AGPL-3.0-or-later
#define PC_ENABLE_ACCEPT_THROTTLE 1
#include "protocore.h"
static const char *SSID = "YOUR_SSID";
static const char *PASSWORD = "YOUR_PASSWORD";
PC server;
void setup()
{
Serial.begin(115200);
init_wifi_physical(SSID, PASSWORD);
Serial.print("Connecting to WiFi");
while (!wifi_ready())
{
delay(250);
Serial.print('.');
}
uint32_t ip = pc_net_egress_ip(); // library egress IP (network byte order), no Arduino WiFi
Serial.printf("IP: %u.%u.%u.%u\n", (unsigned)(ip & 0xFF), (unsigned)((ip >> 8) & 0xFF),
(unsigned)((ip >> 16) & 0xFF), (unsigned)((ip >> 24) & 0xFF));
server.on("/", HttpMethod::HTTP_GET, [](uint8_t id, HttpReq *) { server.send(id, 200, "text/plain", "throttled server"); });
server.begin(80); // accept throttle is active automatically when the flag is built in
}
void loop()
{
server.handle();
}
Single-port HTTP server with deterministic, zero-allocation execution.
Definition protocore.h:348
void send(uint8_t slot_id, int code, const char *content_type, const char *payload)
Send an HTTP response with a body and close the connection.
int32_t begin(const WebServerConfig *cfg=nullptr)
Initialize all connection slots and open all registered listeners.
void on(const char *path, HttpMethod method, Handler callback)
Register a route handler.
void handle()
Drive the server - call every Arduino loop() iteration.
bool init_wifi_physical(const char *, const char *)
Connect to a WiFi access point.
Definition physical.cpp:41
uint32_t pc_net_egress_ip(void)
IPv4 (network byte order) of the current egress interface, or 0 if none.
Definition physical.cpp:77
bool wifi_ready()
True if the WiFi station link is up (associated + an IP is assigned).
Definition physical.cpp:45
Layer 1 (Physical) - link bring-up and live egress-interface reporting.
Layer 7 (Application) - public HTTP routing API.